#pragma once
#include "iemitter.h"
class CPointEmitter :
	public IEmitter
{
public:
	CPointEmitter(void);
	~CPointEmitter(void);
	void SpawnParticles(int maxParticles,
		float minPosX, float maxPosX, float minPosY, float maxPosY);
	//void CalcEmitRange(float& minPosX, float& maxPosX, float& minPosY, float& maxPosY, float& endX, float& endY);

};

